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42 lines
No EOL
1.1 KiB
C++
42 lines
No EOL
1.1 KiB
C++
/**
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* @file ShaderCompileInfo.h
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* @brief Defines file devices and extensions.
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*/
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#pragma once
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#include "sead/heap.h"
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#include "sead/hostio.h"
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#include "sead/array.h"
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#include "Shader.h"
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#include "types.h"
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namespace agl
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{
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class ShaderCompileInfo : public sead::hostio::Node
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{
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// this value is used as an index to a table of version lists
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// on 1.2.0, located at 0x7101E80B30
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typedef s32 Target;
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ShaderCompileInfo();
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virtual ~ShaderCompileInfo();
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void destroy();
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void create(s32, s32 bufferSize, sead::Heap *);
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void clearVariation();
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void pushBackVariation(char const *, char const *);
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void calcCompileSource(agl::ShaderType, sead::BufferedSafeStringBase<char> *, agl::ShaderCompileInfo::Target, bool);
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sead::SafeStringBase<char>* getRegitserUniformBlockName(); // "RegisterUBO"
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u64 _8;
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char* mName; // _10
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u64 _18;
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u64 _20;
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sead::PtrArrayImpl _28;
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sead::PtrArrayImpl _38;
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sead::PtrArrayImpl _48;
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sead::PtrArrayImpl _58;
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};
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}; |