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23 lines
361 B
C++
23 lines
361 B
C++
#ifndef SEAD_TEXTURE_H_
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#define SEAD_TEXTURE_H_
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#include <basis/seadTypes.h>
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#include <prim/seadRuntimeTypeInfo.h>
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namespace sead
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{
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class Texture
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{
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SEAD_RTTI_BASE(Texture)
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public:
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Texture() {}
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virtual ~Texture() {}
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virtual u32 getWidth() const = 0;
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virtual u32 getHeight() const = 0;
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};
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} // namespace sead
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#endif // SEAD_TEXTURE_H_
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