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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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67 lines
No EOL
2.2 KiB
C++
67 lines
No EOL
2.2 KiB
C++
#pragma once
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/**
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* @file PlayerActorBase.h
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* @brief base class for PlayerActor
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* Vtable loc: 1D77980
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*/
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#include "PlayerHackKeeper.h"
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#include "al/LiveActor/LiveActor.h"
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#include "game/Interfaces/IUsePlayerCollision.h"
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#include "game/Interfaces/IUsePlayerHack.h"
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#include "game/Player/PlayerCollider.h"
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#include "game/Player/PlayerInfo.h"
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#include "game/Player/PlayerInitInfo.h"
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#include "game/Player/PlayerPuppet.h"
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class PlayerActorBase : public al::LiveActor, public IUsePlayerHack {
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public:
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PlayerActorBase(char const*);
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virtual void movement(void) override;
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virtual void init(al::ActorInitInfo const&) override;
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virtual void initPlayer(al::ActorInitInfo const&, PlayerInitInfo const&);
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virtual int getPortNo(void);
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virtual sead::Matrix34f *getViewMtx(void) const;
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virtual IUsePlayerCollision* getPlayerCollision(void) const;
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virtual PlayerHackKeeper* getPlayerHackKeeper() const override;
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virtual bool isEnableDemo(void);
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virtual void startDemo(void);
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virtual void endDemo(void);
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virtual void startDemoPuppetable(void);
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virtual void endDemoPuppetable(void);
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virtual void startDemoShineGet(void);
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virtual void endDemoShineGet(void);
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virtual void startDemoMainShineGet(void);
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virtual void endDemoMainShineGet(void);
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virtual void startDemoHack(void);
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virtual void endDemoHack(void);
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virtual void startDemoKeepBind(void);
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virtual void noticeDemoKeepBindExecute(void);
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virtual void endDemoKeepBind(void);
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virtual void startDemoKeepCarry(void);
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virtual void endDemoKeepCarry(void);
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virtual void getDemoActor(void);
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virtual void getDemoAnimator(void);
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virtual bool isDamageStopDemo(void) const;
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virtual PlayerPuppet *getPlayerPuppet(void);
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virtual PlayerInfo *getPlayerInfo(void) const;
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virtual bool checkDeathArea(void);
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virtual void sendCollisionMsg(void);
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virtual bool receivePushMsg(al::SensorMsg const*,al::HitSensor *,al::HitSensor *,float);
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sead::Matrix34f* mViewMtx; // 0x110
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int mPortNo; // 0x118
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}; |