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43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
#pragma once
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#include <sead/math/seadVector.h>
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#include <sead/math/seadMatrix.h>
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#include "al/hio/HioNode.h"
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#include "CollisionDirector.h"
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typedef unsigned int uint;
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namespace al
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{
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struct SphereInterpolator;
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struct SphereHitInfo;
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struct CollisionPartsFilterBase;
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struct TriangleFilterBase;
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class Collider : public al::HioNode, public IUseCollision {
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public:
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Collider(al::CollisionDirector*, sead::Matrix34f const*, sead::Vector3f const*,
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sead::Vector3f const*, float, float, uint);
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void calcCheckPos(sead::Vector3f*);
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void calcMovePowerByContact(sead::Vector3f*, sead::Vector3f const&);
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void clear();
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void clearContactPlane();
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void clearStoredPlaneNum();
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sead::Vector3f collide(sead::Vector3f const&);
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void findCollidePos(int*, al::SphereInterpolator*, al::SphereHitInfo*, uint);
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void getCollisionDirector();
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void getPlane(int);
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void getRecentOnGroundNormal(uint);
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void obtainMomentFixReaction(al::SphereHitInfo*, sead::Vector3f*,
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sead::Vector3f*, bool, uint);
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void onInvalidate();
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void preCollide(al::SphereInterpolator*, sead::Vector3f*, float*, sead::Vector3f const&,
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al::SphereHitInfo*, uint);
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void setCollisionPartsFilter(al::CollisionPartsFilterBase const*);
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void setTriangleFilter(al::TriangleFilterBase const *);
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void storeContactPlane(al::SphereHitInfo *);
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void storeCurrentHitInfo(al::SphereHitInfo *, uint);
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void updateRecentOnGroundInfo();
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};
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} // namespace al
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