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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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74 lines
1.4 KiB
C++
74 lines
1.4 KiB
C++
#pragma once
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#include <new>
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#include "basis/seadRawPrint.h"
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#include "basis/seadTypes.h"
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namespace sead
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{
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class FreeList
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{
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public:
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void setWork(void* work, s32 elem_size, s32 num);
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void reset();
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void* alloc();
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void free(void* ptr);
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void* getFree() const { return mFree; }
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void* work() const { return mWork; }
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static const size_t cPtrSize = sizeof(void*);
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private:
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struct Node
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{
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Node* nextFree;
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};
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Node* mFree = nullptr;
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void* mWork = nullptr;
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};
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inline void FreeList::setWork(void* work, s32 elem_size, s32 num)
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{
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SEAD_ASSERT(work);
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SEAD_ASSERT(elem_size > 0 && elem_size % cPtrSize == 0);
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SEAD_ASSERT(num > 0);
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const s32 idx_multiplier = elem_size / cPtrSize;
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void** const ptrs = new (work) void*[num * idx_multiplier];
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mFree = new (work) Node;
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// Create the linked list.
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for (s32 i = 0; i < num - 1; ++i)
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new (&ptrs[i * idx_multiplier]) Node{new (&ptrs[(i + 1) * idx_multiplier]) Node};
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new (&ptrs[(num - 1) * idx_multiplier]) Node{nullptr};
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mWork = work;
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}
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inline void FreeList::reset()
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{
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mFree = nullptr;
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mWork = nullptr;
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}
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inline void* FreeList::alloc()
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{
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if (!mFree)
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return nullptr;
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void* ptr = mFree;
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mFree = mFree->nextFree;
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return ptr;
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}
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inline void FreeList::free(void* ptr)
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{
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mFree = new (ptr) Node{mFree};
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}
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} // namespace sead
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