SuperMarioOdysseyOnline/include/nn/ui2d/Layout.h

55 lines
1.3 KiB
C++

/**
* @file Layout.h
* @brief UI Layout implementation.
*/
#pragma once
#include "types.h"
namespace nn
{
namespace ui2d
{
class AnimTransform;
class Pane;
class Layout
{
public:
Layout();
virtual ~Layout();
virtual void DeleteAnimTransform(nn::ui2d::AnimTransform *);
virtual void BindAnimation(nn::ui2d::AnimTransform *);
virtual void UnbindAnimation(nn::ui2d::AnimTransform *);
virtual void UnbindAnimation(nn::ui2d::Pane *);
virtual void UnbindAllAnimation();
virtual void Animate();
virtual void UpdateAnimFrame(f32 frame);
virtual void AnimateAndUpdateAnimFrame(f32 frame);
static void SetAllocator(void* (*)(u64, u64, void *), void (*)(void *, void *), void *);
static void AllocateMemory(u64, u64);
static void AllocateMemory(u64);
void FreeMemory(void *src);
u64 _10;
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static void* g_pAllocateFunction;
static void* g_pFreeFunction;
};
};
};