SuperMarioOdysseyOnline/include/nn/nex/encryption.h

65 lines
1.6 KiB
C++

/**
* @file encryption.h
* @brief NEX Encryption Algorithm.
*/
#pragma once
#include "buffer.h"
#include "key.h"
#include "RootObject.h"
#include "sead/critical.h"
namespace nn
{
namespace nex
{
class EncryptionAlgorithm : public nn::nex::RootObject
{
public:
EncryptionAlgorithm(u32, u32);
virtual ~EncryptionAlgorithm();
virtual bool Encrypt(nn::nex::Buffer const &, nn::nex::Buffer *) = 0;
virtual bool Encrypt(nn::nex::Buffer *);
virtual bool Decrypt(nn::nex::Buffer const &, nn::nex::Buffer *) = 0;
virtual bool Decrypt(nn::nex::Buffer *);
virtual bool GetErrorString(u32, char *destStr, u64 errLen);
virtual void KeyHasChanged();
bool SetKey(nn::nex::Key const &key);
u64 _8;
u64 _10;
u64 _18;
u64 _20;
u64 _28;
u64 _30;
u64 _38;
u64 _40;
};
class RC4Encryption : public nn::nex::EncryptionAlgorithm
{
public:
RC4Encryption();
virtual ~RC4Encryption();
virtual bool Encrypt(nn::nex::Buffer const &, nn::nex::Buffer *);
virtual bool Encrypt(nn::nex::Buffer *);
virtual bool Decrypt(nn::nex::Buffer const &, nn::nex::Buffer *);
virtual bool Decrypt(nn::nex::Buffer *);
virtual void KeyHasChanged();
void GetDefaultKey();
void PrepareEncryption();
void ReinitStateArray();
void SetReinitEverytime(bool);
u8 _48[0x298-0x48];
};
};
};