SuperMarioOdysseyOnline/include/nn/nex/berkeley.h

52 lines
1.4 KiB
C++

#pragma once
#include "types.h"
namespace nn
{
namespace nex
{
namespace TransportProtocol
{
static enum Type {
unk1, // or this one
unk2, // i think we need to use this one
unk3,
unk4,
unk5,
unk6
};
}
namespace SocketDriver
{
struct InetAddress {
};
enum _SocketFlag {
};
}
namespace BerkeleySocketDriver {
class BerkeleySocket
{
public:
BerkeleySocket();
BerkeleySocket(const nn::nex::BerkeleySocketDriver::BerkeleySocket *, int);
~BerkeleySocket();
bool Open(nn::nex::TransportProtocol::Type);
bool SetAsync(bool);
bool SetBroadcastMode(bool); // empty class that always returns true
bool Bind(ushort &);
bool LastSocketErrorToResult(char const*, long);
s32 GetLastSocketError(long); // unknown if this returns anything, it branches to an external function probably located in nnsdk, but uses of it seem to require some sort of int
s32 RecvFrom(uchar *, ulong, nn:nex::SocketDriver::InetAddress *, unsigned long *, nn::nex::SocketDriver::_SocketFlag);
};
}
};
};