SuperMarioOdysseyOnline/include/nn/g3d/g3d_ResFile.h

24 lines
392 B
C++

#pragma once
#include "nn/util/util_AccessorBase.h"
namespace nn
{
namespace g3d
{
struct ResFileData
{
// empty for now
};
class ResFile : public nn::util::AccessorBase<ResFileData>
{
public:
static ResFile* ResCast(void *);
void ReleaseTexture();
void Reset();
};
};
};