SuperMarioOdysseyOnline/include/nn/g3d/ResMaterialAnim.h

22 lines
393 B
C++

/**
* @file ResMaterialAnim.h
* @brief Resource file for material animations.
*/
#pragma once
namespace nn
{
namespace g3d
{
typedef void* TextureRef;
class ResMaterialAnim
{
public:
void ReleaseTexture();
s32 BindTexture(nn::g3d::TextureRef (*)(char const*, void *), void *);
void Reset();
};
};
};