mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-22 11:15:15 +00:00
104 lines
No EOL
3.4 KiB
C++
104 lines
No EOL
3.4 KiB
C++
#pragma once
|
|
|
|
#include "types.h"
|
|
|
|
#include "al/scene/Scene.h"
|
|
#include "al/audio/AudioDirector.h"
|
|
#include "al/layout/LayoutKit.h"
|
|
#include "al/layout/LayoutInitInfo.h"
|
|
#include "al/sequence/Sequence.h"
|
|
#include "al/sequence/SequenceInitInfo.h"
|
|
#include "al/gamepad/util.h"
|
|
|
|
#include "game/StageScene/StageScene.h"
|
|
#include "game/WorldList/WorldResourceLoader.h"
|
|
#include "game/GameData/GameDataHolderAccessor.h"
|
|
|
|
#include "HakoniwaStateDeleteScene.h"
|
|
#include "HakoniwaStateDemoOpening.h"
|
|
#include "HakoniwaStateDemoEnding.h"
|
|
#include "HakoniwaStateDemoWorldWarp.h"
|
|
#include "HakoniwaStateSimpleDemo.h"
|
|
#include "HakoniwaStateBootLoadData.h"
|
|
|
|
namespace al {
|
|
class WipeHolder;
|
|
class ScreenCaptureExecutor;
|
|
class SeadAudioPlayer;
|
|
class AudioBusSendFader;
|
|
class SimpleAudioUser;
|
|
} // namespace al
|
|
|
|
class BootLayout;
|
|
class TimeBalloonSequenceInfo;
|
|
class CollectBgmPlayer;
|
|
class LoadLayoutCtrl;
|
|
|
|
class HakoniwaSequence : public al::Sequence {
|
|
public:
|
|
|
|
HakoniwaSequence(const char *);
|
|
bool isDisposable(void);
|
|
void updatePadSystem(void);
|
|
void destroySceneHeap(bool);
|
|
void init(al::SequenceInitInfo const &);
|
|
void initSystem(void);
|
|
void update(void);
|
|
bool isEnableSave(void);
|
|
void drawMain(void);
|
|
al::Scene* getCurrentScene(void) const; // {return this->curScene}
|
|
|
|
void exeBootLoadData();
|
|
void exeDemoOpening();
|
|
void exeLoadWorldResource();
|
|
void exeLoadWorldResourceWithBoot();
|
|
void exeLoadStage();
|
|
void exePlayStage();
|
|
void exeDemoWorldWarp();
|
|
void exeDemoEnding();
|
|
void exeDestroy();
|
|
void exeMiss();
|
|
void exeMissCoinSub();
|
|
void exeMissEnd();
|
|
void exeDemoLava();
|
|
void exeFadeToNewGame();
|
|
|
|
al::Scene *curScene; // 0xB0
|
|
GameDataHolderAccessor mGameDataHolder; // 0xB8
|
|
al::GamePadSystem *mGamepadSys; // 0xC0
|
|
HakoniwaStateDemoOpening *mDemoOpening; // 0xC8
|
|
HakoniwaStateDemoEnding *mDemoEnding; // 0xD0
|
|
HakoniwaStateDemoWorldWarp *mDemoWorldWarp; // 0xD8
|
|
HakoniwaStateSimpleDemo *mSimpleDemo; // 0xE0
|
|
HakoniwaStateBootLoadData *mBootLoadData; // 0xE8
|
|
HakoniwaStateDeleteScene *mDeleteScene; // 0xF0
|
|
al::LayoutKit* mLytKit; // 0xF8
|
|
bool mYBalls;
|
|
sead::FixedSafeString<0x80> stageName;
|
|
int scenarioNum;
|
|
al::ScreenCaptureExecutor* mScreenCapExecutor;
|
|
al::WipeHolder* mWipeHolder;
|
|
bool mMissEnd;
|
|
al::SimpleLayoutAppearWaitEnd* mCounterMiss;
|
|
int mCurCoins;
|
|
int mFinalCoins;
|
|
BootLayout* mBootLayout;
|
|
al::EffectSystem* mEffectSystem;
|
|
al::AsyncFunctorThread* mInitThread;
|
|
bool mInitialized;
|
|
al::SeadAudioPlayer* mSeAudioPlayer;
|
|
al::SeadAudioPlayer* mBgmAudioPlayer;
|
|
al::AudioBusSendFader* mBusSendFader;
|
|
WorldResourceLoader* mResourceLoader;
|
|
sead::Heap* mPlayerResHeap;
|
|
sead::FixedSafeString<0x80> mCapName;
|
|
sead::FixedSafeString<0x80> mCostumeName;
|
|
al::SimpleAudioUser* mPlayerAudioUser;
|
|
bool mHackEnd;
|
|
TimeBalloonSequenceInfo* mBalloonSeqInfo;
|
|
CollectBgmPlayer* mCollectBgmPlayer;
|
|
sead::FixedSafeString<0x80> mLanguage;
|
|
int mFileId;
|
|
LoadLayoutCtrl* mLoadLayoutCtrl;
|
|
bool mKidsMode;
|
|
}; |