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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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88 lines
2.6 KiB
C++
88 lines
2.6 KiB
C++
#ifndef SEAD_ARCHIVE_RES_H_
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#define SEAD_ARCHIVE_RES_H_
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#include <basis/seadRawPrint.h>
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#include <basis/seadTypes.h>
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#include <container/seadSafeArray.h>
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#include <filedevice/seadFileDevice.h>
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#include <heap/seadHeap.h>
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#include <prim/seadSafeString.h>
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#include <resource/seadResource.h>
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namespace sead
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{
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class ArchiveRes : public DirectResource
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{
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SEAD_RTTI_OVERRIDE(ArchiveRes, DirectResource)
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public:
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struct FileInfo
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{
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u32 mStartOffset;
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u32 mLength;
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};
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public:
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ArchiveRes() : DirectResource(), mEnable(false) {}
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~ArchiveRes() override = default;
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s32 getLoadDataAlignment() const override;
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void doCreate_(u8* buf, u32, Heap*) override;
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const void* getFile(const SafeString& file_path, FileInfo* info = nullptr) const
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{
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SEAD_ASSERT(mEnable);
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return getFileImpl_(file_path, info);
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}
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const void* getFileFast(const s32 entry_id, FileInfo* info) const
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{
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SEAD_ASSERT(mEnable);
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return getFileFastImpl_(entry_id, info);
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}
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s32 convertPathToEntryID(const SafeString& path) const
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{
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SEAD_ASSERT(mEnable);
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return convertPathToEntryIDImpl_(path);
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}
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bool setCurrentDirectory(const SafeString& dir)
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{
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SEAD_ASSERT(mEnable);
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return setCurrentDirectoryImpl_(dir);
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}
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bool openDirectory(HandleBuffer* handle, const SafeString& dir) const
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{
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return openDirectoryImpl_(handle, dir);
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}
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bool closeDirectory(HandleBuffer* handle) const { return closeDirectoryImpl_(handle); }
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u32 readDirectory(HandleBuffer* handle, DirectoryEntry* entries, u32 num) const
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{
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return readDirectoryImpl_(handle, entries, num);
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}
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bool isExistFile(const SafeString& path) const { return isExistFileImpl_(path); }
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protected:
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virtual const void* getFileImpl_(const SafeString& file_path,
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FileInfo* file_info = nullptr) const = 0;
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virtual const void* getFileFastImpl_(s32 entry_id, FileInfo* file_info) const = 0;
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virtual s32 convertPathToEntryIDImpl_(const SafeString& file_path) const = 0;
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virtual bool setCurrentDirectoryImpl_(const SafeString&) = 0;
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virtual bool openDirectoryImpl_(HandleBuffer* handle, const SafeString& path) const = 0;
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virtual bool closeDirectoryImpl_(HandleBuffer* handle) const = 0;
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virtual u32 readDirectoryImpl_(HandleBuffer* handle, DirectoryEntry* entries,
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u32 num) const = 0;
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virtual bool isExistFileImpl_(const SafeString& path) const;
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virtual bool prepareArchive_(const void* archive) = 0;
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bool mEnable;
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};
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} // namespace sead
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#endif // SEAD_ARCHIVE_RES_H_
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