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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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59 lines
No EOL
2 KiB
C++
59 lines
No EOL
2 KiB
C++
#pragma once
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#include "al/LiveActor/LiveActor.h"
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#include "game/Interfaces/IUsePlayerCollision.h"
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#include "game/Player/Actions/PlayerActionGroundMoveControl.h"
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#include "game/Player/PlayerAnimator.h"
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#include "game/Player/PlayerConst.h"
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#include "game/Player/PlayerInput.h"
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#include "al/nerve/ActorStateBase.h"
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class PlayerStateRunHakoniwa : public al::ActorStateBase {
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public:
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PlayerStateRunHakoniwa(al::LiveActor *,PlayerConst const*,PlayerInput const*,IUsePlayerCollision const*, struct PlayerCounterForceRun const*, struct PlayerCounterQuickTurnJump const*, struct PlayerTrigger *, PlayerAnimator *, struct PlayerEffect *, struct PlayerJointParamCenterDynamics *, struct IJudge const*,bool);
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void appear(void);
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void kill(void);
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void control(void);
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void isEnableLookAt(void);
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void isRunDashFast(void);
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void tryTurnJump(sead::Vector3<float> *);
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void getCenterTiltRateMax(void);
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void getCapDynamicsRate(void);
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void exePivot(void);
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void exeRun(void);
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void exeBrake(void);
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void exeTurn(void);
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void exeWallPush(void);
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~PlayerStateRunHakoniwa();
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PlayerConst *mPlayerConst;
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PlayerInput *mPlayerInput;
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IUsePlayerCollision *mPlayerCollider;
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PlayerCounterForceRun *mCounterForceRun;
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PlayerCounterQuickTurnJump *mCounterQuickTurnJump;
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PlayerTrigger *mPlayerTrigger;
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PlayerAnimator *mPlayerAnimator;
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struct PlayerAnimControlRun *mPlayerAnimControlRun;
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struct PlayerActionPivotTurnControl *mActionPivotTurnControl;
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PlayerActionGroundMoveControl *mActionGroundMoveControl; // 0x68
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bool unkBool70;
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int dword74;
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int dword78;
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int qword7C;
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int qword80;
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int qword84;
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int dword88;
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float mMaxSpeed;
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int dword90;
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int unkInt94;
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struct PlayerJudgeWallPush *mPlayerJudgeWallPush;
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void *qwordA0;
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void *qwordA8;
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PlayerEffect *mPlayerEffect;
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bool byteB8;
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int dwordBC;
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void* mJointParamCenterDynamics;
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bool unkBoolC8;
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};
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static_assert(sizeof(PlayerStateRunHakoniwa) == 0xD0, "Player State Run Size"); |