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69 lines
No EOL
1.2 KiB
C++
69 lines
No EOL
1.2 KiB
C++
/**
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* @file Shader.h
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* @brief Defines a basic shader.
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*/
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#pragma once
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#include "types.h"
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namespace agl
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{
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enum ShaderType
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{
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ShaderType_Vertex = 0,
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ShaderType_Fragment = 1,
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ShaderType_Geometry = 2,
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ShaderType_Compute = 3
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};
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class Shader
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{
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public:
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Shader();
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virtual ~Shader();
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virtual s32 getShaderType() const = 0;
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virtual s32 getShaderMode() const;
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virtual s32 getRingItemSize() const;
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void setBinary(void const *shaderBinary);
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void* mShaderBinary; // _8
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u64 _10;
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u64 _18;
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};
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class VertexShader : public agl::Shader
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{
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public:
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virtual ~VertexShader();
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virtual s32 getShaderType() const;
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};
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class FragmentShader : public agl::Shader
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{
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public:
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virtual ~FragmentShader();
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virtual s32 getShaderType() const;
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};
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class GeometryShader : public agl::Shader
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{
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public:
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virtual ~GeometryShader();
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virtual s32 getShaderType() const;
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};
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class ComputeShader : public agl::Shader
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{
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public:
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virtual ~ComputeShader();
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virtual s32 getShaderType() const;
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};
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}; |