SuperMarioOdysseyOnline/include
2024-10-07 22:47:27 +02:00
..
actors executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
agl executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
al executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
algorithms Anims/Types: Handle out of bounds FindStr accesses without throwing 2022-06-23 20:56:05 -04:00
cameras added new headers, puppet actor archive, basic player interaction impl 2022-07-07 22:36:29 -07:00
game refac: non-whitespace 2024-10-07 22:47:22 +02:00
layouts First Commit 2022-06-16 14:33:18 -07:00
nn Add pollfd to socket.h 2022-09-05 03:26:14 -07:00
nx Add svcOutputDebugString 2022-06-18 18:25:15 -07:00
packets Merge branch 'dev' into udp-client 2023-09-02 13:35:38 -07:00
puppets shift to sead singleton for Client, new custom heap for Client usage 2022-07-08 01:02:28 -07:00
rs executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
sead executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
server [mod menu] new: tell the user to restart the game after changing the server 2024-10-07 22:47:27 +02:00
syssocket First Commit 2022-06-16 14:33:18 -07:00
debugMenu.hpp First Commit 2022-06-16 14:33:18 -07:00
helpers.hpp executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
Keyboard.hpp on invalid IPv4 addresses, assume it's a hostname and do a DNS lookup 2022-07-10 08:13:28 +02:00
logger.hpp First Commit 2022-06-16 14:33:18 -07:00
main.hpp executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
nn.h First Commit 2022-06-16 14:33:18 -07:00
SocketBase.hpp [debug menu] new/change: show server & port & connected players on first line 2024-06-26 09:11:42 +02:00
types.h executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00