mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-22 11:15:15 +00:00
78 lines
No EOL
4.2 KiB
C++
78 lines
No EOL
4.2 KiB
C++
#pragma once
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#include "al/LiveActor/LiveActor.h"
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#include "al/actor/ActorInitInfo.h"
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#include "al/actor/SubActorKeeper.h"
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#include "al/byaml/ByamlIter.h"
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#include "al/model/ModelCtrl.h"
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#include "al/model/ModelMaterialCategory.h"
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#include "al/model/PartsModel.h"
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#include "al/resource/ActorResource.h"
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#include "al/string/StringTmp.h"
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#include "al/util.hpp"
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#include "al/util/LiveActorUtil.h"
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#include "al/util/ResourceUtil.h"
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#include "game/Player/PlayerCostumeFunction.h"
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#include "game/Player/PlayerJointControlPartsDynamics.h"
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#include "game/Player/PlayerConst.h"
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#include "rs/util/LiveActorUtil.h"
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#include "PlayerCostumeInfo.h"
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#include "math/seadVector.h"
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namespace al {
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class Resource;
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}
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class PlayerFunction
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{
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public:
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static int getPlayerInputPort(const al::LiveActor *);
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static bool tryActivateAmiiboPreventDamage(const al::LiveActor *);
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static bool isPlayerDeadStatus(const al::LiveActor *player);
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static void syncBodyHairVisibility(al::LiveActor *, al::LiveActor *);
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static void syncMarioFaceBeardVisibility(al::LiveActor *, al::LiveActor *);
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static void syncMarioHeadStrapVisibility(al::LiveActor *);
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static bool isNeedHairControl(PlayerBodyCostumeInfo const *, const char *);
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static bool isInvisibleCap(PlayerCostumeInfo const *);
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static void hideHairVisibility(al::LiveActor *);
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static PlayerConst *createMarioConst(char const *);
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static void createCapModelName(sead::BufferedSafeStringBase<char> *, char const *);
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static void initMarioModelActor2D(al::LiveActor *actor, al::ActorInitInfo const &initInfo, char const *model2DName, bool isInvisCap);
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static al::Resource *initCapModelActor(al::LiveActor *, al::ActorInitInfo const &, char const *);
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static al::Resource *initCapModelActorDemo(al::LiveActor *, al::ActorInitInfo const &, char const *);
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static PlayerCostumeInfo *initMarioModelActor(al::LiveActor *player, const al::ActorInitInfo &initInfo, const char *modelName, const char *capType, al::AudioKeeper *keeper, bool isCloset);
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static PlayerCostumeInfo* initMarioModelActorDemo(PlayerJointControlPartsDynamics** jointCtrlPtr,
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al::LiveActor* player, const al::ActorInitInfo& initInfo,
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char const* bodyName, char const* capName,
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PlayerConst const* pConst, sead::Vector3f* noseScale,
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sead::Vector3f* earScale, bool isCloset);
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static PlayerCostumeInfo* initMarioModelCommon(al::LiveActor* player,
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const al::ActorInitInfo& initInfo,
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char const* bodyName, char const* capName,
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int subActorNum, bool isDemo,
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al::AudioKeeper* audioKeeper,
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bool guessIsChromaKey, bool isCloset);
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// not a real symbol, func at 0x445A24
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static void initMarioAudio(al::LiveActor* player, const al::ActorInitInfo& initInfo,
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al::Resource* modelRes, bool isDemo,
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al::AudioKeeper* audioKeeper);
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// not a real symbol, func at 0x448B8C
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static void initMarioSubModel(al::LiveActor* subactor, const al::ActorInitInfo& initInfo,
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bool isInvisible, bool isDemo, bool isChromaKey,
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bool isCloset);
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// not a real symbol, func at 0x445128
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static PlayerHeadCostumeInfo* initMarioHeadCostumeInfo(al::LiveActor* player,
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const al::ActorInitInfo& initInfo,
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const char*, const char*,
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const char*, const char*, bool, bool,
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bool, bool, bool);
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// not a real symbol, func at 0x445DF4
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static void initMarioDepthModel(al::LiveActor *player, bool isDemo, bool isChromaKey);
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}; |