mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-22 03:05:16 +00:00
60a5179e4b
Throwing tries to call `std::__throw_out_of_range_fmt` which results in a crash. The cause of the out of bounds accesses needs to be investigated.
497 lines
No EOL
14 KiB
C++
497 lines
No EOL
14 KiB
C++
#pragma once
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#include <cstddef>
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#include "crc32.h"
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#include "basis/seadTypes.h"
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namespace CaptureAnims {
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enum class Type : s16 {
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Unknown = -1,
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// Capture Anims
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BubbleCannonJump,
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Down,
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HackCancelJump,
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HackHighJump,
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HackJump,
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HackStart,
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HackStartDown,
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HackWait,
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HackWaitSpeedy,
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LandFrontDown,
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LandFrontUp,
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MoveSpeedy,
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Up,
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Angry,
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AppearSign,
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AppearStart,
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AttackSuccess,
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Blow,
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BlowDown,
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Clash,
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Coverd,
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DamageCap,
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Find,
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HackCharge,
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HackChargeFull,
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HackChargeTurn,
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HackRunCoverd,
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PressDown,
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RunCoverd,
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RunNaked,
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Swoon,
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SwoonEnd,
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SwoonStart,
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Trampled,
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TrampledEnd,
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TurnCoverd,
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TurnNaked,
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BlowEnd,
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BlowSign,
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BlowStart,
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BlowWide,
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Reaction,
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Charge,
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ChargeStart,
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Dummy,
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Idle,
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ReactionCap,
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ReactionCapSand,
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ReactionJump,
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ReactionJumpSand,
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RunHack,
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RunStartHack,
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WaitHack,
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Attack,
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AttackHit,
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AttackSecond,
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AttackSecondSign,
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AttackSign,
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HackAttack,
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HackAttackJump,
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HackAttackMiss,
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HackAttackQuick,
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HackJumpEnd,
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HackJumpHigh,
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JumpEnd,
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JumpStart,
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PressDownBlow,
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PressDownPress,
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SwoonStartLand,
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HighFall,
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HighJump,
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LandSwim,
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NpcFall,
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NpcJump,
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NpcJumpStart,
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RunFast,
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RunSlow,
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RunStay,
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Swim,
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SwimHackStart,
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SwimReaction,
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SwimSwoon,
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SwimSwoonEnd,
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SwimSwoonStart,
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SwimSwoonStartLand,
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SwoonStartFall,
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UpperPunch,
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Appear,
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Shot,
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SwoonTrampled,
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AttackEnd,
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AttackStart,
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MoveEnd,
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MoveStart,
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Recover,
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Trample,
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Expand,
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ExpandAir,
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ExpandEnemy,
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ExpandSign,
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ExpandSignEnemy,
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ExpandWait,
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ExpandWaitEnd,
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Hold,
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Shrink,
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ShrinkAir,
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ShrinkReactionHead,
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ShrinkReactionHip,
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TurnEnemy,
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TurnHack,
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WaitAir,
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FallNormal,
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Glide,
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GlideDrop,
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GlideL,
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GlideLStart,
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GlideR,
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GlideRStart,
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GlideRise,
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GlideStart,
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HackEnd,
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HackEndFly,
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JumpEndNormal,
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ReactionTrampled,
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Talk,
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WaitNormal,
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WaitSandSink,
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AttackTrample,
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AttackUp,
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Break,
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BreakGroundHit,
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BreakReaction,
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BreakWait,
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FallFly,
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Fly,
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FlyChase,
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FlyWait,
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RecoverSign,
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Boost,
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BoostStart,
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Explosion,
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FallDown,
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FlyWaitStart,
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Standby,
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Turbo,
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AttackTower,
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DashTower,
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DashTowerBottom,
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FallTower,
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FindTower,
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HackEndTower,
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JumpTower,
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LandTower,
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Miss,
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MissTower,
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PressDownTower,
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Reset,
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RideOn,
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RideOnTower,
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RunTower,
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RunTowerBottom,
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SandGeyser,
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SandGeyserTower,
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SandWaitTower,
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SandWalkTower,
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SlideTower,
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SwoonLoop,
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WaitTower,
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WalkTower,
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WalkTowerBottom,
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EnemyRun,
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HackRun,
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Choke,
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ChokeEnd,
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ChokeStart,
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HackStartChoke,
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Look,
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Swallow,
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SwoonChoke,
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SwoonEndChoke,
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SwoonStartChoke,
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Vomit,
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WaitChoke,
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DashR,
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FishingUp,
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FishingUpGold,
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JumpGround,
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ReactionWall,
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RollingRail,
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RollingRailReverse,
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RollingReverse,
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SwimStart,
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SwimSurfaceEnemy,
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SwimWaitStart,
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TurnPlayer,
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WaitGround,
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AdlibWait,
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Generate,
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JumpEndHigh,
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JumpEndLow,
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Stretch,
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StretchFall,
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StretchRun,
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StretchWait,
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UpperObjStart,
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UpperObjWait,
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BlowDownCommon,
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PressDownCommon,
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Reload,
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Shoot,
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SwoonReaction,
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AttackMove,
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AttackMoveForest,
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AttackWaitL,
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AttackWaitR,
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DashAfterL,
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DashAfterR,
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DashL,
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EnemyAttack,
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EnemyAttackL,
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EnemyAttackLEnd,
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EnemyAttackLStart,
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EnemyAttackR,
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EnemyAttackREnd,
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EnemyAttackRStart,
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EnemyAttackSign,
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EnemyFall,
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EnemyFallStart,
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EnemyLand,
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EnemyRunStart,
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FindMario,
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FootHoldJumpL,
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FootHoldJumpR,
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FootHoldL,
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FootHoldR,
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HackStartShort,
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HackStartWithTurn,
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ListPose,
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Lost,
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MoveTouch,
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NoticeSniff,
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ReactionSeaOfTrees,
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RunAfterL,
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RunAfterR,
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RunL,
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RunR,
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RunStartL,
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RunStartR,
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SleepReactionHipDrop,
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SleepSeaOfTrees,
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SwoonStartDashClash,
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TurnEndL,
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TurnEndR,
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TurnL180,
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TurnL90,
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TurnR180,
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TurnR90,
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WaitL,
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WaitR,
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WaitSniff,
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WakeUpSwoonStart,
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WalkAfterL,
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WalkAfterR,
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WalkEndL,
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WalkEndR,
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WalkGroundL,
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WalkGroundR,
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WalkL,
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WalkR,
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WalkStart,
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WalkStartL,
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WalkStartR,
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AppearBall,
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JumpStick,
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SpinL,
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SpinR,
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SpinThrustL,
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SpinThrustR,
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Stick,
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StickBendHorizontal,
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StickBendVertical,
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Thrust,
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ThrustCancel,
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ThrustEnd,
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ThrustSign,
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ThrustWait,
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TrampleDown,
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AttackPull,
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Back,
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BackEnd,
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BackReturn,
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HackDash,
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HackDashPull,
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HackMove,
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HackPull,
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HackPullStart,
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HitAction,
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HitEnd,
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HoleIn,
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Return,
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Bubble,
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// All Capture Actions
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Bull,
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Byugo,
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BlowStartEnemy,
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BlowStartHack,
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IdleHack,
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Stop,
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FireBros,
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Frog,
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HackLand,
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HackOff,
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HackOn,
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NpcLand,
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HammerBros,
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Imomu,
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ExpandAirEnemy,
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ExpandAirHack,
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ExpandHack,
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ExpandSignHack,
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ShrinkAirHack,
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ShrinkEnemy,
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ShrinkHack,
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ShrinkReactionHeadEnemy,
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ShrinkReactionHeadHack,
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ShrinkReactionHipEnemy,
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ShrinkReactionHipHack,
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Kakku,
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FallHack,
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KaronWing,
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EnemyFly,
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HackFly,
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Killer,
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Default,
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SignExplosion,
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Kuribo,
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KuriboWing,
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PackunFire,
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ChokeDefault,
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ChokeCap,
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Eat,
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VomitCap,
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VomitDefault,
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PackunPoison,
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EatDown,
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Pukupuku,
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DashRSurface,
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DashRWater,
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RollingRSurface,
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RollingRWater,
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RollingLSurface,
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RollingLWater,
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SwimStartSurface,
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SwimStartWater,
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SwimWaitStartSurface,
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SwimWaitStartWater,
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SwimWaitSurface,
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SwimWaitWater,
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SwimWaitWaterHack,
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SwimWater,
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WaitMove,
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AdlibWaitMove,
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RunMove,
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FallMove,
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JumpEndEnemy,
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JumpEndLowHack,
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JumpEndHighHack,
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Tank,
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BlowDownCaptureParade,
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PressDownCaptureParade,
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MoveL,
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MoveR,
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MoveAfterL,
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MoveAfterR,
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MoveStartL,
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MoveStartR,
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Tsukkun,
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StickBend,
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ThrustEnemy,
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ThrustHack,
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ThrustWaitEnemy,
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ThrustWaitHack,
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Wanwan,
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BackChain,
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BackDirect,
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WanwanBig,
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End
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};
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static constexpr size_t ToValue(Type type) { return static_cast<std::uint16_t>(type); }
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static constexpr Type ToType(std::uint16_t value) {return static_cast<Type>(value);}
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static constexpr std::array<const char*, ToValue(Type::End)> s_Strs {
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// Capture Anims
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"BubbleCannonJump", "Down", "HackCancelJump", "HackHighJump", "HackJump", "HackStart",
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"HackStartDown", "HackWait", "HackWaitSpeedy", "LandFrontDown", "LandFrontUp",
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"MoveSpeedy", "Up", "Angry", "AppearSign", "AppearStart", "AttackSuccess", "Blow",
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"BlowDown", "Clash", "Coverd", "DamageCap", "Find", "HackCharge", "HackChargeFull",
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"HackChargeTurn", "HackRunCoverd", "PressDown", "RunCoverd", "RunNaked", "Swoon",
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"SwoonEnd", "SwoonStart", "Trampled", "TrampledEnd", "TurnCoverd", "TurnNaked",
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"BlowEnd", "BlowSign", "BlowStart", "BlowWide", "Reaction", "Charge", "ChargeStart",
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"Dummy", "Idle", "ReactionCap", "ReactionCapSand", "ReactionJump", "ReactionJumpSand",
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"RunHack", "RunStartHack", "WaitHack", "Attack", "AttackHit", "AttackSecond",
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"AttackSecondSign", "AttackSign", "HackAttack", "HackAttackJump", "HackAttackMiss",
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"HackAttackQuick", "HackJumpEnd", "HackJumpHigh", "JumpEnd", "JumpStart",
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"PressDownBlow", "PressDownPress", "SwoonStartLand", "HighFall", "HighJump", "LandSwim",
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"NpcFall", "NpcJump", "NpcJumpStart", "RunFast", "RunSlow", "RunStay", "Swim",
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"SwimHackStart", "SwimReaction", "SwimSwoon", "SwimSwoonEnd", "SwimSwoonStart",
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"SwimSwoonStartLand", "SwoonStartFall", "UpperPunch", "Appear", "Shot", "SwoonTrampled",
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"AttackEnd", "AttackStart", "MoveEnd", "MoveStart", "Recover", "Trample", "Expand",
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"ExpandAir", "ExpandEnemy", "ExpandSign", "ExpandSignEnemy", "ExpandWait",
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"ExpandWaitEnd", "Hold", "Shrink", "ShrinkAir", "ShrinkReactionHead",
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"ShrinkReactionHip", "TurnEnemy", "TurnHack", "WaitAir", "FallNormal", "Glide",
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"GlideDrop", "GlideL", "GlideLStart", "GlideR", "GlideRStart", "GlideRise",
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"GlideStart", "HackEnd", "HackEndFly", "JumpEndNormal", "ReactionTrampled", "Talk",
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"WaitNormal", "WaitSandSink", "AttackTrample", "AttackUp", "Break", "BreakGroundHit",
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"BreakReaction", "BreakWait", "FallFly", "Fly", "FlyChase", "FlyWait", "RecoverSign",
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"Boost", "BoostStart", "Explosion", "FallDown", "FlyWaitStart", "Standby", "Turbo",
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"AttackTower", "DashTower", "DashTowerBottom", "FallTower", "FindTower", "HackEndTower",
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"JumpTower", "LandTower", "Miss", "MissTower", "PressDownTower", "Reset", "RideOn",
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"RideOnTower", "RunTower", "RunTowerBottom", "SandGeyser", "SandGeyserTower",
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"SandWaitTower", "SandWalkTower", "SlideTower", "SwoonLoop", "WaitTower", "WalkTower",
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"WalkTowerBottom", "EnemyRun", "HackRun", "Choke", "ChokeEnd", "ChokeStart",
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"HackStartChoke", "Look", "Swallow", "SwoonChoke", "SwoonEndChoke", "SwoonStartChoke",
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"Vomit", "WaitChoke", "DashR", "FishingUp", "FishingUpGold", "JumpGround",
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"ReactionWall", "RollingRail", "RollingRailReverse", "RollingReverse", "SwimStart",
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"SwimSurfaceEnemy", "SwimWaitStart", "TurnPlayer", "WaitGround", "AdlibWait",
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"Generate", "JumpEndHigh", "JumpEndLow", "Stretch", "StretchFall", "StretchRun",
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"StretchWait", "UpperObjStart", "UpperObjWait", "BlowDownCommon", "PressDownCommon",
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"Reload", "Shoot", "SwoonReaction", "AttackMove", "AttackMoveForest", "AttackWaitL",
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"AttackWaitR", "DashAfterL", "DashAfterR", "DashL", "EnemyAttack", "EnemyAttackL",
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"EnemyAttackLEnd", "EnemyAttackLStart", "EnemyAttackR", "EnemyAttackREnd",
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"EnemyAttackRStart", "EnemyAttackSign", "EnemyFall", "EnemyFallStart", "EnemyLand",
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"EnemyRunStart", "FindMario", "FootHoldJumpL", "FootHoldJumpR", "FootHoldL",
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"FootHoldR", "HackStartShort", "HackStartWithTurn", "ListPose", "Lost", "MoveTouch",
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"NoticeSniff", "ReactionSeaOfTrees", "RunAfterL", "RunAfterR", "RunL", "RunR",
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"RunStartL", "RunStartR", "SleepReactionHipDrop", "SleepSeaOfTrees",
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"SwoonStartDashClash", "TurnEndL", "TurnEndR", "TurnL180", "TurnL90", "TurnR180",
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"TurnR90", "WaitL", "WaitR", "WaitSniff", "WakeUpSwoonStart", "WalkAfterL",
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"WalkAfterR", "WalkEndL", "WalkEndR", "WalkGroundL", "WalkGroundR", "WalkL", "WalkR",
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"WalkStart", "WalkStartL", "WalkStartR", "AppearBall", "JumpStick", "SpinL", "SpinR",
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"SpinThrustL", "SpinThrustR", "Stick", "StickBendHorizontal", "StickBendVertical",
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"Thrust", "ThrustCancel", "ThrustEnd", "ThrustSign", "ThrustWait", "TrampleDown",
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"AttackPull", "Back", "BackEnd", "BackReturn", "HackDash", "HackDashPull", "HackMove",
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"HackPull", "HackPullStart", "HitAction", "HitEnd", "HoleIn", "Return",
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// All Capture Actions
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"Bubble", "Bull", "Byugo", "BlowStartEnemy", "BlowStartHack", "IdleHack", "Stop",
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"FireBros", "Frog", "HackLand", "HackOff", "HackOn", "NpcLand", "HammerBros", "Imomu",
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"ExpandAirEnemy", "ExpandAirHack", "ExpandHack", "ExpandSignHack", "ShrinkAirHack",
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"ShrinkEnemy", "ShrinkHack", "ShrinkReactionHeadEnemy", "ShrinkReactionHeadHack",
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"ShrinkReactionHipEnemy", "ShrinkReactionHipHack", "Kakku", "FallHack", "KaronWing",
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"EnemyFly", "HackFly", "Killer", "Default", "SignExplosion", "Kuribo", "KuriboWing",
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"PackunFire", "ChokeDefault", "ChokeCap", "Eat", "VomitCap", "VomitDefault",
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"PackunPoison", "EatDown", "Pukupuku", "DashRSurface", "DashRWater", "RollingRSurface",
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"RollingRWater", "RollingLSurface", "RollingLWater", "SwimStartSurface",
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"SwimStartWater", "SwimWaitStartSurface", "SwimWaitStartWater", "SwimWaitSurface",
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"SwimWaitWater", "SwimWaitWaterHack", "SwimWater", "WaitMove", "AdlibWaitMove",
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"RunMove", "FallMove", "JumpEndEnemy", "JumpEndLowHack", "JumpEndHighHack", "Tank",
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"BlowDownCaptureParade", "PressDownCaptureParade", "MoveL", "MoveR", "MoveAfterL",
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"MoveAfterR", "MoveStartL", "MoveStartR", "Tsukkun", "StickBend", "ThrustEnemy",
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"ThrustHack", "ThrustWaitEnemy", "ThrustWaitHack", "Wanwan", "BackChain", "BackDirect",
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"WanwanBig"
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};
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// these ifdefs are really dumb but it makes clangd happy so /shrug
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#ifndef ANALYZER
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static constexpr crc32::HashArray s_Hashes(s_Strs);
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#endif
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static constexpr Type FindType(std::string_view const& str) {
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#ifndef ANALYZER
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return ToType(s_Hashes.FindIndex(str));
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#else
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return Type::Unknown;
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#endif
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}
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static constexpr const char *FindStr(Type type) {
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const s16 type_ = (s16)type;
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if (0 <= type_ && type_ < s_Strs.size())
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return s_Strs[type_];
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else
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return "";
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}
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} |