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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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52 lines
No EOL
4 KiB
C++
52 lines
No EOL
4 KiB
C++
#pragma once
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#include "al/LiveActor/LiveActor.h"
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#include "al/layout/LayoutActor.h"
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#include "PadRumbleParam.h"
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namespace al {
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class PadRumbleDirector;
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}
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namespace alPadRumbleFunction {
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al::PadRumbleDirector *getPadRumbleDirector(al::LiveActor const*);
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al::PadRumbleDirector *getPadRumbleDirector(al::LayoutActor const*);
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void startPadRumble(al::PadRumbleDirector *,sead::Vector3<float> const&,char const*,float,float,int);
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void startPadRumbleWithParam(al::PadRumbleDirector *,sead::Vector3<float> const&,char const*,al::PadRumbleParam const&,int);
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void startPadRumble(al::LiveActor const*,char const*,float,float,int);
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void startPadRumblePos(al::LiveActor const*,sead::Vector3<float> const&,char const*,float,float,int);
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void startPadRumbleWithParam(al::LiveActor const*,sead::Vector3<float> const&,char const*,al::PadRumbleParam const&,int);
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void startPadRumbleNo3D(al::PadRumbleDirector *,char const*,int);
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void startPadRumbleNo3DWithParam(al::PadRumbleDirector *,char const*,al::PadRumbleParam const&,int);
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void startPadRumbleNo3DWithParam(al::PadRumbleDirector *,char const*,float,float,float,float,int);
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void startPadRumbleNo3D(al::LiveActor const*,char const*,int);
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void startPadRumbleNo3DWithParam(al::LiveActor const*,char const*,al::PadRumbleParam const&,int);
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void startPadRumbleNo3DWithParam(al::LiveActor const*,char const*,float,float,float,float,int);
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void stopPadRumbleOneTime(al::PadRumbleDirector *,char const*,int);
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void stopPadRumbleOneTime(al::LiveActor const*,char const*,int);
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void startPadRumbleLoop(al::PadRumbleDirector *,char const*,sead::Vector3<float> const*,float,float,int);
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void startPadRumbleLoopWithParam(al::PadRumbleDirector *,char const*,sead::Vector3<float> const*,al::PadRumbleParam const&,int);
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void startPadRumbleLoop(al::LiveActor const*,char const*,sead::Vector3<float> const*,float,float,int);
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void startPadRumbleLoopWithParam(al::LiveActor const*,char const*,sead::Vector3<float> const*,al::PadRumbleParam const&,int);
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void startPadRumbleLoopNo3D(al::PadRumbleDirector *,char const*,sead::Vector3<float> const*,int);
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void startPadRumbleLoopNo3DWithParam(al::PadRumbleDirector *,char const*,sead::Vector3<float> const*,al::PadRumbleParam const&,int);
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void startPadRumbleLoopNo3D(al::LiveActor const*,char const*,sead::Vector3<float> const*,int);
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void startPadRumbleLoopNo3DWithParam(al::LiveActor const*,char const*,sead::Vector3<float> const*,al::PadRumbleParam const&,int);
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void stopPadRumbleLoop(al::PadRumbleDirector *,char const*,sead::Vector3<float> const*,int);
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void stopPadRumbleLoop(al::LiveActor const*,char const*,sead::Vector3<float> const*,int);
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void checkIsAlivePadRumbleLoop(al::PadRumbleDirector *,char const*,sead::Vector3<float> const*,int);
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void checkIsAlivePadRumbleLoop(al::LiveActor const*,char const*,sead::Vector3<float> const*,int);
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void startPadRumbleLoopControlable(al::LiveActor const*,char const*,sead::Vector3<float> const*,int);
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void changePadRumbleLoopVolmue(al::LiveActor const*,char const*,sead::Vector3<float> const*,float,float,int);
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void changePadRumbleLoopVolmueEaseInRange(al::LiveActor const*,char const*,sead::Vector3<float> const*,float,float,float,float,float,int);
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void changePadRumbleLoopPitch(al::LiveActor const*,char const*,sead::Vector3<float> const*,float,float,int);
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void startPadRumbleDirectValue(al::LiveActor const*,float,float,float,float,float,float,int);
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void stopPadRumbleDirectValue(al::LiveActor const*,int);
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void startPadRumbleWithVolume(al::LiveActor const*,char const*,float,float,int);
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void startPadRumbleWithVolume(al::PadRumbleDirector *,char const*,float,float,int);
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void makePadRumbleParamNearFarVolume(al::PadRumbleParam *,float,float,float);
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void makePadRumbleParamNearFarVolumeLR(al::PadRumbleParam *,float,float,float,float);
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void makePadRumbleParamNearFarVolumePitch(al::PadRumbleParam *,float,float,float,float);
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void makePadRumbleParamNearFarVolumePitchLR(al::PadRumbleParam *,float,float,float,float,float,float);
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}; |