SuperMarioOdysseyOnline/source/puppets/PuppetHackActor.cpp

91 lines
2.4 KiB
C++

#include "actors/PuppetHackActor.h"
#include "al/util.hpp"
#include "logger.hpp"
PuppetHackActor::PuppetHackActor(const char *name) : al::LiveActor(name) {}
void PuppetHackActor::init(al::ActorInitInfo const &initInfo) {
// Logger::log("Creating Hack Puppet: %s\n", mHackType.cstr());
al::initActorWithArchiveName(this, initInfo, mHackType, nullptr);
al::hideSilhouetteModelIfShow(this);
if(al::isExistDitherAnimator(this)) {
// Logger::log("Disabling Dither Animator.\n");
al::invalidateDitherAnim(this);
}
if (al::isExistCollisionParts(this)) {
// Logger::log(("Disabling Collision.\n"));
al::invalidateCollisionParts(this);
}
al::invalidateHitSensors(this);
al::invalidateClipping(this);
al::offCollide(this);
makeActorDead();
startHackAnim(true); // this hack puppet will always be captured so its Hack visibility should be true
startAction("Wait");
}
void PuppetHackActor::initAfterPlacement() {
al::LiveActor::initAfterPlacement();
}
void PuppetHackActor::initOnline(PuppetInfo *pupInfo, const char *hackType) {
mInfo = pupInfo;
mHackType = hackType;
}
void PuppetHackActor::movement() {
al::LiveActor::movement();
}
void PuppetHackActor::control() {
}
void PuppetHackActor::startAction(const char *actName) {
if(al::tryStartActionIfNotPlaying(this, actName)) {
const char *curActName = al::getActionName(this);
if(curActName) {
if(al::isSklAnimExist(this, curActName)) {
al::clearSklAnimInterpole(this);
}
}
}
}
void PuppetHackActor::startHackAnim(bool isOn) {
const char *animName = isOn ? "HackOn" : "HackOff";
const char *capOffName = isOn ? "HackOnCapOff" : "HackOffCapOff";
if (al::isVisAnimExist(this, animName)) {
al::startVisAnim(this, animName);
} else if (al::isVisAnimExist(this, capOffName)) {
al::startVisAnim(this, capOffName);
}
if (al::isMtpAnimExist(this, animName)) {
al::startMtpAnim(this, animName);
} else if (al::isMtpAnimExist(this, capOffName)) {
al::startMtpAnim(this, capOffName);
}
if (al::isMclAnimExist(this, animName)) {
al::startMclAnim(this, animName);
} else if (al::isMclAnimExist(this, capOffName)) {
al::startMclAnim(this, capOffName);
}
// note: we will need to handle special names for hack start anims
}