SuperMarioOdysseyOnline/source/module.cpp

15 lines
386 B
C++

#define MODULE_NAME "Starlight"
#define MODULE_NAME_LEN 9
// rtld working object
__attribute__((section(".bss"))) char __nx_module_runtime[0xD0];
struct ModuleName {
int unknown;
int name_lengh;
char name[MODULE_NAME_LEN + 1];
};
__attribute__((section(".rodata.module_name")))
ModuleName module_name = {.unknown = 0, .name_lengh = MODULE_NAME_LEN, .name = MODULE_NAME};