SuperMarioOdysseyOnline/include/sead/mc/seadWorker.h

54 lines
1.5 KiB
C++

#pragma once
#include "container/seadRingBuffer.h"
#include "mc/seadJobQueue.h"
#include "prim/seadEnum.h"
#include "prim/seadSafeString.h"
#include "thread/seadEvent.h"
#include "thread/seadThread.h"
#include "time/seadTickTime.h"
namespace sead
{
class WorkerMgr;
SEAD_ENUM(JobQueuePushType, cForward, cBackward)
class Worker : public Thread
{
public:
static constexpr MessageQueue::Element cMsg_Process = 1;
SEAD_ENUM(State, cSleep, cWakeup, cRunning, cRunning_WaitLock, cRunning_GetLock, cRunning_Run,
cRunning_AfterRun, cRunning_BeforeReturn, cRunning_AllJobDoneReturn, cFinished,
cWaitingAtWorker)
Worker(WorkerMgr* mgr, u32 num_jobs, s32 stack_size, s32 priority, const SafeString& name);
bool pushJobQueue(const char* name, JobQueue* queue, JobQueuePushType type);
void clearJobQQ();
void setState(Worker::State state) { mWorkerState = state; }
protected:
friend class WorkerMgr;
void calc_(MessageQueue::Element msg) override;
virtual void proc_();
JobQueue* getNextJQ_();
void wakeup_(MessageQueue::Element msg);
CoreId mCore = 0;
Atomic<Worker::State> mWorkerState{sead::AtomicDirectInitTag{}, Worker::State::cSleep};
WorkerMgr* mMgr = nullptr;
RingBuffer<JobQueue*> mJobQueues;
JobQueueLock mLock;
JobQueue* mCurrentQueue = nullptr;
const char* mCurrentQueueDescription = nullptr;
u32 mNumRuns = 0;
TickTime mLastRun;
Event mEvent{true};
};
} // namespace sead