SuperMarioOdysseyOnline/include/puppets/PuppetInfo.h

50 lines
1.4 KiB
C

#pragma once
#include "algorithms/PlayerAnims.h"
#include "packets/Packet.h"
#include "al/LiveActor/LiveActor.h"
#include "nn/account.h"
#include "sead/math/seadVector.h"
#include "sead/math/seadQuat.h"
struct PuppetInfo {
// General Puppet Info
char puppetName[0x10] = {}; // max user account name size is 10 chars, so this could go down to 0xB
bool isConnected = false;
nn::account::Uid playerID;
// Puppet Translation Info
sead::Vector3f playerPos = sead::Vector3f(0.f,0.f,0.f);
sead::Quatf playerRot = sead::Quatf(0.f,0.f,0.f,0.f);
// Puppet Stage Info
u8 scenarioNo = -1;
char stageName[0x40] = {};
bool isInSameStage = false;
// Puppet Costume Info
char costumeBody[0x20] = {};
char costumeHead[0x20] = {};
// Puppet Capture Info
char curHack[0x40] = {};
bool isCaptured = false;
bool isStartCapture = false;
// Puppet Model Info
PlayerAnims::Type curAnim;
PlayerAnims::Type curSubAnim;
char curAnimStr[PACKBUFSIZE] = {};
char curSubAnimStr[PACKBUFSIZE] = {};
float blendWeights[6] = {};
float animRate = 0.f;
bool is2D = false;
// Puppet Hack Cap Info
sead::Vector3f capPos = sead::Vector3f(0.f,0.f,0.f);
sead::Quatf capRot = sead::Quatf(0.f,0.f,0.f,0.f);
char capAnim[PACKBUFSIZE] = {};
bool isCapThrow = false;
bool isHoldThrow = false;
// Hide and Seek Gamemode Info
bool isIt = false;
u8 seconds = 0;
u16 minutes = 0;
};