SuperMarioOdysseyOnline/include/nn/vi.h

34 lines
778 B
C++

/**
* @file vi.h
* @brief Visual interface implementation.
*/
#pragma once
#include "os.h"
#include "types.h"
namespace nn
{
namespace vi
{
class Display;
class Layer;
enum ScalingMode
{
None,
Exact,
FitLayer,
ScaleAndCrop,
PreserveAspectRatio
};
void Initialize();
Result OpenDefaultDisplay(nn::vi::Display **out_Disp);
Result CreateLayer(nn::vi::Layer *out_Layer*, nn::vi::Display *disp);
Result SetLayerScalingMode(nn::vi::Layer *layer, nn::vi::ScalingMode scalingMode);
Result GetDisplayVsyncEvent(nn::os::SystemEventType *, nn::vi::Display *);
Result GetNativeWindow(void **window, nn::vi::Layer *);
};
};