SuperMarioOdysseyOnline/include/nn/atk.h

22 lines
315 B
C++

#pragma once
#include "types.h"
namespace nn { namespace atk {
class SoundArchive
{
public:
const char* GetItemLabel(u32 id) const;
u32 GetItemId(char const* label) const;
};
class SoundActor // Inherits SoundStartable, size: 0x7C
{
public:
virtual ~SoundActor();
u8 data[0x7C-0x4];
};
} }