139 lines
4.8 KiB
C++
139 lines
4.8 KiB
C++
#pragma once
|
|
|
|
#include "al/nerve/HostStateBase.h"
|
|
#include "al/layout/LayoutInitInfo.h"
|
|
#include "al/layout/SimpleLayoutAppearWaitEnd.h"
|
|
#include "al/scene/Scene.h"
|
|
#include "al/LiveActor/LiveActor.h"
|
|
#include "StageSceneLayout.h"
|
|
#include "StageSceneStateOption.h"
|
|
|
|
#include "al/util.hpp"
|
|
#include "al/util/NerveUtil.h"
|
|
|
|
#include "game/UI/MenuSelectParts.h"
|
|
#include "logger.hpp"
|
|
|
|
class FooterParts;
|
|
class StageSceneStateStartSeparatePlay;
|
|
class StageSceneStateEndSeparatePlay;
|
|
class SceneAudioSystemPauseController;
|
|
|
|
namespace al
|
|
{
|
|
class WindowConfirm;
|
|
class KeyRepeatCtrl;
|
|
class WipeSimple;
|
|
} // namespace al
|
|
|
|
class StageSceneStatePauseMenu : public al::HostStateBase<al::Scene> {
|
|
public:
|
|
StageSceneStatePauseMenu(char const*,al::Scene *,al::SimpleLayoutAppearWaitEnd *,GameDataHolder *,al::SceneInitInfo const&,al::ActorInitInfo const&,al::LayoutInitInfo const&,al::WindowConfirm *,StageSceneLayout *,bool,SceneAudioSystemPauseController *);
|
|
~StageSceneStatePauseMenu();
|
|
|
|
void appear(void);
|
|
void kill(void);
|
|
void killPauseMenu(void);
|
|
void killMarioModel(void);
|
|
void isNeedKillHost(void);
|
|
void startNormal(void);
|
|
void startAfterTitle(void);
|
|
void killAllOptionLayout(void);
|
|
void isEndToCancel(void);
|
|
void isEndToHelp(void);
|
|
void isLoadData(void);
|
|
void getSelectedFileId(void);
|
|
void isChangeLanguage(void);
|
|
void getLanguage(void);
|
|
void isNewGame(void);
|
|
void isModeSelectEnd(void);
|
|
void checkNeedKillByHostAndEnd(void);
|
|
void startActionMario(char const*);
|
|
void getMarioActor(void);
|
|
void isDrawLayout(void);
|
|
void isDrawLayoutMain(void);
|
|
void isDrawViewRenderer(void);
|
|
void isDrawChromakey(void);
|
|
void setNormal(void);
|
|
void appearMarioModel(void);
|
|
void updatePlayerPose(void);
|
|
void changeNerveAndReturn(al::Nerve const*);
|
|
void startPauseCamera(void);
|
|
void setAfterTitle(void);
|
|
|
|
void exeAppear(void);
|
|
void exeWait(void);
|
|
void exeFadeBeforeHelp(void);
|
|
void exeStartHelp(void);
|
|
void exeWaitDraw(void);
|
|
void exeEnd(void);
|
|
void exeStartSeparatePlay(void);
|
|
void exeEndSeparatePlay(void);
|
|
void exeOption(void);
|
|
void exeSave(void);
|
|
void exeConfirmNewGame(void);
|
|
void exeNotExistEmptyFile(void);
|
|
|
|
void exeServerConfig(void);
|
|
|
|
al::SimpleLayoutAppearWaitEnd *field_0x20; // 0x20
|
|
al::SimpleLayoutAppearWaitEnd *mMenuGuide; // 0x28
|
|
al::SimpleLayoutAppearWaitEnd *mMenuRight; // 0x30
|
|
FooterParts *mFooterParts; // 0x38
|
|
MenuSelectParts *mSelectParts; // 0x40
|
|
al::WipeSimple *mWipeSimple; // 0x48
|
|
void *field_0x50; // 0x50
|
|
int field_0x58;
|
|
int field_0x5c;
|
|
StageSceneStateStartSeparatePlay *mStateStartSeperatePlay;
|
|
StageSceneStateEndSeparatePlay *mStateEndSeperatePlay;
|
|
StageSceneStateOption *mStateOption;
|
|
al::LiveActor *mMarioHigh;
|
|
unsigned char field_0x80[39];
|
|
GameDataHolder *mDataHolder;
|
|
void *field_0xb0;
|
|
al::WindowConfirm *field_0xb8;
|
|
void *field_0xc0;
|
|
al::KeyRepeatCtrl *field_0xc8;
|
|
StageSceneLayout *mStageSceneLyt;
|
|
int field_0xd8;
|
|
int field_0xdc;
|
|
ulong field_0xe0;
|
|
void *field_0xe8;
|
|
};
|
|
|
|
namespace {
|
|
NERVE_HEADER(StageSceneStatePauseMenu, Appear)
|
|
NERVE_HEADER(StageSceneStatePauseMenu, Wait)
|
|
NERVE_HEADER(StageSceneStatePauseMenu, FadeBeforeHelp)
|
|
NERVE_HEADER(StageSceneStatePauseMenu, StartHelp)
|
|
NERVE_HEADER(StageSceneStatePauseMenu, WaitDraw)
|
|
NERVE_HEADER(StageSceneStatePauseMenu, End)
|
|
NERVE_HEADER(StageSceneStatePauseMenu, StartSeparatePlay)
|
|
NERVE_HEADER(StageSceneStatePauseMenu, EndSeparatePlay)
|
|
NERVE_HEADER(StageSceneStatePauseMenu, Option)
|
|
NERVE_HEADER(StageSceneStatePauseMenu, Save)
|
|
NERVE_HEADER(StageSceneStatePauseMenu, ConfirmNewGame)
|
|
NERVE_HEADER(StageSceneStatePauseMenu, NotExistEmptyFile)
|
|
// custom nerves
|
|
NERVE_HEADER(StageSceneStatePauseMenu, ServerConfig)
|
|
}
|
|
|
|
namespace {
|
|
NERVE_IMPL(StageSceneStatePauseMenu, Appear)
|
|
NERVE_IMPL(StageSceneStatePauseMenu, Wait)
|
|
NERVE_IMPL(StageSceneStatePauseMenu, FadeBeforeHelp)
|
|
NERVE_IMPL(StageSceneStatePauseMenu, StartHelp)
|
|
NERVE_IMPL(StageSceneStatePauseMenu, WaitDraw)
|
|
NERVE_IMPL(StageSceneStatePauseMenu, End)
|
|
NERVE_IMPL(StageSceneStatePauseMenu, StartSeparatePlay)
|
|
NERVE_IMPL(StageSceneStatePauseMenu, EndSeparatePlay)
|
|
NERVE_IMPL(StageSceneStatePauseMenu, Option)
|
|
NERVE_IMPL(StageSceneStatePauseMenu, Save)
|
|
NERVE_IMPL(StageSceneStatePauseMenu, ConfirmNewGame)
|
|
NERVE_IMPL(StageSceneStatePauseMenu, NotExistEmptyFile)
|
|
// custom nerves
|
|
NERVE_IMPL(StageSceneStatePauseMenu, ServerConfig)
|
|
}
|
|
|