130 lines
4.4 KiB
C++
130 lines
4.4 KiB
C++
#pragma once
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#include "al/message/MessageSystem.h"
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#include "al/nerve/HostStateBase.h"
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#include "al/message/IUseMessageSystem.h"
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#include "al/layout/LayoutInitInfo.h"
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#include "al/scene/Scene.h"
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#include "al/LiveActor/LiveActor.h"
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#include "al/util/GraphicsUtil.h"
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#include "al/util/NerveUtil.h"
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#include "game/Input/InputSeparator.h"
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#include "game/Layouts/SimpleLayoutMenu.h"
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struct CommonVerticalList;
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class FooterParts {
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public:
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bool tryChangeTextFade(const char16_t *);
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};
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class GameConfigData;
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namespace al
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{
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class SimpleLayoutAppearWaitEnd;
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class WindowConfirm;
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class WindowConfirmData;
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class KeyRepeatCtrl;
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} // namespace al
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class StageSceneStateOption : public al::HostStateBase<al::Scene>, public al::IUseMessageSystem {
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public:
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StageSceneStateOption(char const*,al::Scene *,al::LayoutInitInfo const&,FooterParts *,GameDataHolder *,bool);
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~StageSceneStateOption();
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virtual al::MessageSystem* getMessageSystem(void) const override { return mMsgSystem; }
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void updateConfigDataInfo(GameConfigData const*);
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void killAllLayouts(void);
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void init(void);
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void appear(void);
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void kill(void);
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void getSelectedFileId(void);
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void decide(al::Nerve const*,SimpleLayoutMenu *,CommonVerticalList *);
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void openConfirm(al::Nerve const*,SimpleLayoutMenu *,CommonVerticalList *);
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void cancel(al::Nerve const*,SimpleLayoutMenu *,CommonVerticalList *);
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void endConfig(void);
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void updateSaveDataInfo(bool);
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void changeNerve(al::Nerve const*, SimpleLayoutMenu*, CommonVerticalList*);
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bool isModeSelectEnd(void) const;
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bool isChangeLanguage(void) const;
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void exeOptionTop(void);
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void exeModeSelectSelecting(void);
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void exeModeSelectSelectingByHelp(void);
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void exeModeSelectConfirmYesNo(void);
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void exeModeSelectConfirmEnd(void);
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void exeConfig(void);
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void exeDataManager(void);
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void exeSaveDataSelecting(void);
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void exeSaveDataConfirmYesNo(void);
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void exeSaveDataSaving(void);
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void exeSaveDataSaved(void);
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void exeLoadDataSelecting(void);
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void exeLoadDataConfirmNg(void);
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void exeLoadDataConfirmYesNo(void);
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void exeLoadDataSaving(void);
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void exeDeleteDataSelecting(void);
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void exeDeleteDataConfirmNg(void);
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void exeDeleteDataConfirmYesNo(void);
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void exeDeleteDataDeleting(void);
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void exeDeleteDataDeleted(void);
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void exeLanguageSetting(void);
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void exeLanguageSettingConfirmYesNo(void);
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void exeWaitEndDecideAnim(void);
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void exeWaitEndDecideAnimAndAutoSave(void);
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void exeWaitEndAutoSave(void);
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void exeClose(void);
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void *field_0x28;
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void *field_0x30;
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void *field_0x38;
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char *field_0x40; // stored with "RightIn"
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char *field_0x48; // stored with "RightOut"
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bool field_0x50;
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unsigned char field_0x51[7];
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FooterParts *mFooterParts;
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void *field_0x60;
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SimpleLayoutMenu *field_0x68;
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CommonVerticalList *field_0x70;
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al::SimpleLayoutAppearWaitEnd *field_0x78;
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CommonVerticalList *field_0x80;
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SimpleLayoutMenu *field_0x88;
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CommonVerticalList *field_0x90;
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al::SimpleLayoutAppearWaitEnd *field_0x98;
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FooterParts *field_0xa0;
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SimpleLayoutMenu *field_0xa8;
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CommonVerticalList *field_0xb0;
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SimpleLayoutMenu *field_0xb8;
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CommonVerticalList *field_0xc0;
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SimpleLayoutMenu *field_0xc8;
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void *field_0xd0;
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al::WindowConfirmData *field_0xd8;
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SimpleLayoutMenu *field_0xe0;
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CommonVerticalList *field_0xe8;
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void *field_0xf0;
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void *field_0xf8;
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void *field_0x100;
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void *field_0x108;
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void *field_0x110;
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void *field_0x118;
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void *field_0x120;
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void *field_0x128;
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void *field_0x130;
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void *field_0x138;
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int field_0x140;
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int field_0x144;
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SimpleLayoutMenu *field_0x148;
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FooterParts *field_0x150;
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CommonVerticalList *field_0x158;
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al::WindowConfirm *field_0x160;
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void *field_0x168;
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al::Scene *mScene;
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GameDataHolder *mDataHolder;
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bool field_0x180;
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al::MessageSystem *mMsgSystem;
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InputSeparator *mInputSeperator;
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};
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static_assert(sizeof(StageSceneStateOption) == 0x198, "StageSceneStateOption Size"); |