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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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78 lines
No EOL
2.2 KiB
C++
78 lines
No EOL
2.2 KiB
C++
#pragma once
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struct PlayerBodyCostumeInfo {
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PlayerBodyCostumeInfo() = default;
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PlayerBodyCostumeInfo(const char *name) {
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costumeName = name;
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};
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const char *costumeName;
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int mWarmLevel = 0;
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bool mIsIgnoreTemperature = false;
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bool mIsUseHeadSuffix = false;
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bool mIsBigEar = false;
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bool mIsHideHeadHair = false;
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bool mIsUseBodyHair = false;
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bool mIsExistHairNoCap = false;
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bool mIsUseShortHead = false;
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bool mIsNoPairHead = false;
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bool mIsMario64 = false;
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bool mIsHidePainNose = false;
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bool mIsUseBeard = false;
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bool mIsUseEarringPeach = false;
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bool mIsUseEarringLink = false;
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};
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struct PlayerHeadCostumeInfo {
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PlayerHeadCostumeInfo() = default;
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PlayerHeadCostumeInfo(const char *name) {
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costumeName = name;
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};
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const char *costumeName;
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bool mIsFullFace = false;
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bool mIsShrinkNose = false;
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bool mIsPreventHead = false;
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bool mIsEnableBigEar = false;
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bool mIsEnableHairNoCap = false;
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bool mIsMario64 = false;
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bool mIsHaveShort = false;
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bool mIsHideBeard = false;
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bool mIsHideEarringPeach = false;
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bool mIsHideEarringLink = false;
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bool mIsUseStrap = false;
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bool mIsInvisibleHead = false;
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};
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class PlayerCostumeInfo {
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public:
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PlayerCostumeInfo(void) {
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mBodyInfo = {0};
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mHeadInfo = {0};
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};
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void init(PlayerBodyCostumeInfo const *body, PlayerHeadCostumeInfo const *head) {
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mBodyInfo = body;
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mHeadInfo = head;
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};
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bool isEnableBigEar(void) const;
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bool isEnableHairNoCap(void) const;
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bool isEnableCostume2D(void) const;
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bool isNeedShrinkNose(void) const;
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bool isNeedBodyHair(void) const;
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bool isNeedSyncBodyHair(void) const;
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bool isNeedFullFaceAnim(void) const;
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bool isHidePainNose(void) const;
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bool isEnableEarring(void) const;
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bool isSyncFaceBeard(void) const;
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bool isSyncStrap(void) const;
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bool isFollowJoeStrap(void) const;
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bool isPreventHeadPain(void) const;
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bool isInvisibleHead(void) const;
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int calcWarmLevel(int level);
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const PlayerBodyCostumeInfo *mBodyInfo;
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const PlayerHeadCostumeInfo *mHeadInfo;
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}; |