mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-22 03:05:16 +00:00
100 lines
No EOL
2.6 KiB
C++
100 lines
No EOL
2.6 KiB
C++
#pragma once
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#include "al/actor/ActorDimensionKeeper.h"
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#include "game/Info/QuestInfo.h"
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#include "types.h"
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#include "game/Info/ShineInfo.h"
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#include "game/Interfaces/IUseDimension.h"
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#include "al/LiveActor/LiveActor.h"
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enum ShineType { Normal, Dot, Grand };
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namespace al {
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struct RateParamV3f;
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}
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class Shine : public al::LiveActor , public IUseDimension {
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public:
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Shine(const char* actorName);
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ActorDimensionKeeper *getActorDimensionKeeper() const override;
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void offAppear();
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void onAppear();
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void getDirectWithDemo(void);
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void getDirect();
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void get();
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void onSwitchGet(void);
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bool isGot() const;
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void setGrandShine(void);
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void *qword110;
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int dword118;
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bool mIsGotShine;
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ShineInfo *curShineInfo; // 0x120
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unsigned char padding_188[0x188 - 0x128];
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al::RateParamV3f *mRateParam;
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void * qword190;
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void * qword198;
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ShineType mModelType;
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void * qword1A8;
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bool byte1B0;
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void * qword1B8;
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int dword1C0;
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int dword1C4;
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sead::FixedSafeString<0x80> mShineLabel;
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void * qword260;
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int dword268;
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bool byte26C;
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void * qword270;
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QuestInfo *shineQuestInfo; // 0x278
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void *unkPtr1; // 0x280
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ActorDimensionKeeper *mDimensionKeeper; // 0x288
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int mShineIdx; // 0x290
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bool mIsMainShine;
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void *qword298;
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void *qword2A0;
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void *qword2A8;
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void *qword2B0;
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void *qword2B8;
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int dword2C0;
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__attribute__((packed)) void * qword2C4;
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int dword2CC;
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int dword2D0;
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bool mIsAddHeight;
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int dword2D8;
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al::LiveActor *mModelEmpty;
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al::LiveActor *mModelShine;
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int dword2F0;
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u16 word2F4;
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int dword2F8;
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bool mIsNoRotate;
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void * qword300;
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bool mIsUseDemoCam;
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struct WaterSurfaceShadow *mWaterShadow;
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void * qword318;
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int dword320;
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int dword324;
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bool byte328;
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void * qword330;
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bool mIsCheckGroundHeightMoon;
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bool mIsHintPhoto;
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void * qword340;
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bool byte348;
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void * qword350;
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bool mIsUseAppearDemoForce;
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int dword35C;
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int dword360;
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int dword364;
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int dword368;
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bool mIsPowerStar;
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bool mIsAppearDemoHeightHigh;
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void * qword370;
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u16 word378;
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int dword37C;
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};
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namespace rs {
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void setStageShineAnimFrame(al::LiveActor *,char const*,int,bool);
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} |