SuperMarioOdysseyOnline/include/al/rumble/PadRumbleParam.h

15 lines
411 B
C++

#pragma once
namespace al {
struct PadRumbleParam {
inline PadRumbleParam() = default;
float mRumbleNear = 0.0f;
float mRumbleFar = 3000.0f;
float mRumbleVolume = 1.0f;
float mRumblePitchVol = 1.0f;
float mRumblePitchLeft = 1.0f;
float mRumblePitchRight = 1.0f;
int unk = 0;
bool isUseController = false;
};
} // namespace al