SuperMarioOdysseyOnline/include/al/layout/WindowConfirmWait.h

56 lines
1.6 KiB
C++

#pragma once
#include "al/layout/LayoutActor.h"
#include "al/layout/LayoutInitInfo.h"
#include "al/util/NerveUtil.h"
namespace al {
class WindowConfirmWait : public al::LayoutActor {
public:
WindowConfirmWait(char const*, char const*, al::LayoutInitInfo const&);
void setTxtMessage(char16_t const*);
void setTxtMessageConfirm(char16_t const*);
void appear(void);
bool tryEnd(void);
bool tryEndForce(void);
void playLoop(void);
void endLoop(void);
void tryPageIn(void);
void tryPageOut(void);
void showPaneConfirm(void);
void tryConfirmDecide(void);
void updateHardKey(void);
void exeHide(void);
void exeAppear(void);
void exeKeepWait(void);
void exeWait(void);
void exeWaitEnd(void);
void exeEnd(void);
void exePageIn(void);
void exePageOut(void);
void exePageOutEnd(void);
void exeConfirmDecide(void);
al::LayoutActor *mPartsHardKey;
};
} // namespace al
namespace {
NERVE_HEADER(WindowConfirmWait, Hide)
NERVE_HEADER(WindowConfirmWait, Appear)
NERVE_HEADER(WindowConfirmWait, KeepWait)
NERVE_HEADER(WindowConfirmWait, Wait)
NERVE_HEADER(WindowConfirmWait, WaitEnd)
NERVE_HEADER(WindowConfirmWait, End)
NERVE_HEADER(WindowConfirmWait, PageIn)
NERVE_HEADER(WindowConfirmWait, PageOut)
NERVE_HEADER(WindowConfirmWait, PageOutEnd)
NERVE_HEADER(WindowConfirmWait, ConfirmDecide)
} // namespace
static_assert(sizeof(al::WindowConfirmWait) == 0x138, "Size of WindowConfirmWait");