SuperMarioOdysseyOnline/include/Keyboard.hpp

54 lines
1.3 KiB
C++

#pragma once
#include <cstddef>
#include "al/async/AsyncFunctorThread.h"
#include "al/async/FunctorV0M.hpp"
#include "nn/swkbd/swkbd.h"
#include "logger.hpp"
typedef void (*KeyboardSetup)(nn::swkbd::KeyboardConfig&);
class Keyboard {
public:
Keyboard(ulong strSize);
void keyboardThread();
void openKeyboard(const char* initialText, KeyboardSetup setup);
const char* getResult() {
if (mThread->isDone()) {
return mResultString.cstr();
}
return nullptr;
};
bool isKeyboardCancelled() const { return mIsCancelled; }
bool isThreadDone() { return mThread->isDone(); }
void setHeaderText(const char16_t* text) { mHeaderText = text; }
void setSubText(const char16_t* text) { mSubText = text; }
private:
al::AsyncFunctorThread* mThread;
nn::swkbd::String mResultString;
hostname mInitialText;
KeyboardSetup mSetupFunc;
const char16_t *mHeaderText = u"Enter Server IP Here!";
const char16_t* mSubText = u"Must be a Valid Address.";
bool mIsCancelled = false;
char* mWorkBuf;
int mWorkBufSize;
char* mTextCheckBuf;
int mTextCheckSize;
char* mCustomizeDicBuf;
int mCustomizeDicSize;
};