mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-04 18:55:05 +00:00
51 lines
No EOL
1.2 KiB
Text
51 lines
No EOL
1.2 KiB
Text
[version=100, target=main]
|
|
|
|
// Tag Layout Edits
|
|
//529B68: // makes GameDataFunction::getCoinCollectNumMax return zero so purple coin counter gets killed during layout init
|
|
// MOV X0, #0
|
|
// RET
|
|
|
|
|
|
|
|
// needed to make gpu perf show on screen
|
|
//BDFAD4:
|
|
// MOV W9, #1
|
|
//BDFAE4:
|
|
// CMP W8, #1
|
|
|
|
// use this to crash the game
|
|
// MOV X0, #0
|
|
// STR X0, [X0]
|
|
|
|
|
|
|
|
//4C8958:
|
|
// BL initDebugListHook
|
|
|
|
//859FFC: // Changes controller applet to require two controllers to start (isnt enforced)
|
|
// MOV W22, #2
|
|
|
|
//86696C: // sets controller mode to index (game normally uses any which means p1 controls slots p2-p4 while in one player mode)
|
|
// MOV W8, WZR
|
|
|
|
//9A3E2C: // makes the max player number function return 1 so that only the first player (main player) is the one that gets checked when any function loops through the player buffer
|
|
// MOV W0, #1
|
|
|
|
// Snapshot Button Disabling
|
|
//576FB8: // rs::isTriggerSnapShotMode
|
|
// MOV X0, #0
|
|
// RET
|
|
|
|
// Pause Menu Edits
|
|
//4EAF04:
|
|
// BL overrideNerveHook
|
|
// MOV X1, X0
|
|
// MOV X0, #1
|
|
|
|
//4EAE58: // forces StageSceneStatePauseMenu to immediately select continue
|
|
// MOV X0, #1
|
|
|
|
// very wip stuff for implementing custom executors
|
|
// 4D1814 BL updateStateHook
|
|
|
|
// 87C90C BL updateDrawHook |