#pragma once #include "al/LiveActor/LiveActor.h" namespace rs { void createPlayerSklRetargettingInfo(al::LiveActor *,sead::Vector3f const&); void initItemByPlacementInfo(al::LiveActor *, al::ActorInitInfo const &, bool); float setShadowDropLength(al::LiveActor *,al::ActorInitInfo const&,char const*); } // namespace rs