#pragma once #include "al/scene/SceneObjHolder.h" namespace rs { bool isTriggerUiAnyABXY(al::IUseSceneObjHolder const*); bool isTriggerUiCancel(al::IUseSceneObjHolder const*); bool isTriggerUiDecide(class GameDataHolder const*); bool isTriggerUiDecide(al::IUseSceneObjHolder const*); bool isTriggerUiDown(al::IUseSceneObjHolder const*); bool isTriggerUiL(al::IUseSceneObjHolder const*); bool isTriggerUiLeft(al::IUseSceneObjHolder const*); bool isTriggerUiPause(al::IUseSceneObjHolder const*); bool isTriggerUiR(al::IUseSceneObjHolder const*); bool isTriggerUiRacePause(al::IUseSceneObjHolder const*); bool isTriggerUiRight(al::IUseSceneObjHolder const*); bool isTriggerUiSelect(al::IUseSceneObjHolder const*); bool isTriggerUiUp(al::IUseSceneObjHolder const*); bool isTriggerUiX(al::IUseSceneObjHolder const*); bool isTriggerUiY(al::IUseSceneObjHolder const*); bool isTriggerUiZL(al::IUseSceneObjHolder const*); bool isTriggerUiZR(al::IUseSceneObjHolder const*); }