#pragma once #include "Nerve.h" namespace al { class NerveStateCtrl; class NerveKeeper { public: NerveKeeper(al::IUseNerve *, const al::Nerve *, int); void update(); void tryChangeNerve(); void setNerve(const al::Nerve *); const al::Nerve* getCurrentNerve() const; al::IUseNerve* mParent; // _0 const al::Nerve* _8; const al::Nerve* mNerve; // _10 int mStep; // _18 int _1C; al::NerveStateCtrl* mStateCtrl; // _20 unsigned long _28; }; };