#pragma once #include "sead/math/seadVector.h" namespace al { struct CameraSubTargetBase; class CameraTargetBase { public: CameraTargetBase(); virtual void calcSide(sead::Vector3f *) const {return;}; virtual void calcUp(sead::Vector3f *) const {return;}; virtual void calcFront(sead::Vector3f *) const {return;}; virtual void calcGravity(sead::Vector3f *input) const {input->x = -1.f; input->y = 0.f; input->z = 0.f; return;}; virtual void calcVelocity(sead::Vector3f *) const {return;}; virtual bool isCollideGround(void) const {return false;}; virtual bool isInWater(void) const {return false;}; virtual bool isInMooonGravity(void) const {return false;}; virtual bool isClimbPole(void) const {return false;}; virtual bool isGrabCeil(void) const {return false;}; virtual bool isWallWatch(void) const {return false;}; virtual bool isInvalidMoveByInput(void) const {return false;}; virtual bool isEnableEndAfterInterpole(void) const {return false;}; virtual void update(void) const {return;}; virtual float getRequestDistance(void) const {return -1.f;}; bool isActiveTarget; // 0x8 }; }