#pragma once #include "al/LiveActor/LiveActor.h" #include "al/util.hpp" #include "game/Player/PlayerFunction.h" #include "game/Player/HackCap/HackCapJointControlKeeper.h" #include "logger.hpp" #include "puppets/PuppetInfo.h" #include "helpers.hpp" class PuppetCapActor : public al::LiveActor { public: PuppetCapActor(const char *name); virtual void init(al::ActorInitInfo const &) override; virtual void initAfterPlacement() override; virtual void control(void) override; virtual void movement(void) override; void initOnline(PuppetInfo *info); void startAction(const char *actName); void update(); private: HackCapJointControlKeeper *mJointKeeper; PuppetInfo *mInfo; };