#pragma once #include "SocketBase.hpp" #include "al/async/AsyncFunctorThread.h" #include "heap/seadHeap.h" #include "nn/result.h" #include "sead/math/seadVector.h" #include "sead/math/seadQuat.h" #include "sead/container/seadPtrArray.h" #include "al/util.hpp" #include "nn/account.h" #include "syssocket/sockdefines.h" #include "thread/seadMessageQueue.h" #include "thread/seadMutex.h" #include "types.h" #include "packets/Packet.h" class Client; class SocketClient : public SocketBase { public: SocketClient(const char* name, sead::Heap* heap, Client* client); nn::Result init(const char* ip, u16 port) override; bool tryReconnect(); bool closeSocket() override; bool startThreads(); void endThreads(); bool send(Packet* packet); bool recv(); bool queuePacket(Packet *packet); void trySendQueue(); void sendFunc(); void recvFunc(); Packet *tryGetPacket(sead::MessageQueue::BlockType blockType = sead::MessageQueue::BlockType::Blocking); void printPacket(Packet* packet); bool isConnected() { return socket_log_state == SOCKET_LOG_CONNECTED; } u32 getSendCount() { return mSendQueue.getCount(); } u32 getSendMaxCount() { return mSendQueue.getMaxCount(); } u32 getRecvCount() { return mRecvQueue.getCount(); } u32 getRecvMaxCount() { return mRecvQueue.getMaxCount(); } void setIsFirstConn(bool value) { mIsFirstConnect = value; } private: sead::Heap* mHeap = nullptr; Client* client = nullptr; al::AsyncFunctorThread* mRecvThread = nullptr; al::AsyncFunctorThread* mSendThread = nullptr; sead::MessageQueue mRecvQueue; sead::MessageQueue mSendQueue; int maxBufSize = 100; bool mIsFirstConnect = true; /** * @param str a string containing an IPv4 address or a hostname that can be resolved via DNS * @param out IPv4 address * @return if this function was successfull and out contains a valid IP address */ bool stringToIPAddress(const char* str, in_addr* out); }; typedef void (SocketClient::*SocketThreadFunc)(void);