#pragma once #include #include namespace sead { class Viewport; class Camera; class Projection; class DrawContext; class TextWriter { public: virtual ~TextWriter(); TextWriter(sead::DrawContext *); TextWriter(sead::DrawContext *, sead::Viewport const *); void printImpl_(char const*, int, bool, sead::BoundBox2*); void printf(char const*, ...); void printf(char16_t const*, ...); void setScaleFromFontHeight(float); void setCursorFromTopLeft(sead::Vector2 const &); void beginDraw(); void endDraw(); sead::DebugFontMgrNvn *getDefaultFont(); static void setDefaultFont(sead::FontBase *); static void setupGraphics(sead::DrawContext*); sead::Viewport *mViewport; sead::Projection *mProjection; sead::Camera *mCamera; int TextWriter_x20; int TextWriter_x24; int TextWriter_x28; int TextWriter_x2C; sead::Vector2 mScale; sead::Color4f mColor; int TextWriter_x48; float mLineSpace; sead::BoundBox2 *mBoundBox2; int TextWriter_x58; int TextWriter_x5C; char16_t *mFormatBuffer; int mFormatBufferSize; int TextWriter_x6C; sead::DrawContext *mDrawContext; }; } // namespace sead