#pragma once #include "Resource.h" #include "types.h" namespace al { class ActorResourceHolder { ActorResourceHolder(int); ~ActorResourceHolder(); void tryFindActorResource(sead::SafeString const&); void findActorResourceImpl(sead::SafeString const&); void createActorResource(sead::SafeString const&, al::Resource*, al::Resource*); void removeAll(); void eraseResourceUser(al::Resource*); void freeErasedActorResource(); }; }