#pragma once #include "GameFrameWorkNx.h" #include "GameDrawInfo.h" namespace aal { struct IAudioFrameProcess; } // namespace aal namespace al { struct NetworkSystem; struct HtmlViewer; struct EffectSystem; struct LayoutSystem; struct MessageSystem; struct GamePadSystem; struct AudioSystem; struct WaveVibrationHolder; // :: aal::IAudioFrameProcess; } // namespace al struct ProjectNfpDirector; struct ApplicationMessageReceiver; struct Application; namespace al { class GameSystemInfo { public: void *gap1; al::EffectSystem *mEffectSys; // 0x08 al::LayoutSystem *mLayoutSys; // 0x10 al::MessageSystem *mMessageSys; // 0x18 al::NetworkSystem *mNetworkSys; // 0x20 al::AudioSystem *mAudioSys; // 0x28 al::GamePadSystem *mGamePadSys; // 0x30 al::GameDrawInfo *mDrawInfo; // 0x38 from Application::sInstance + 0x30 ProjectNfpDirector *mProjNfpDirector; // 0x48 al::HtmlViewer *mHtmlViewer; // 0x50 ApplicationMessageReceiver *mMessageReciever; // 0x58 al::WaveVibrationHolder *mWaveVibrationHolder; // 0x60 void *gap2; }; }