#pragma once #include "al/sensor/SensorHitGroup.h" #include "sead/math/seadVector.h" #include "sead/math/seadMatrix.h" namespace al { class LiveActor; class HitSensor { public: HitSensor(al::LiveActor *, const char *, unsigned int, float, unsigned short, const sead::Vector3 *, const sead::Matrix34 *, const sead::Vector3 &); bool trySensorSort(); void setFollowPosPtr(const sead::Vector3 *); void setFollowMtxPtr(const sead::Matrix34 *); void validate(); void invalidate(); void validateBySystem(); void invalidateBySystem(); void update(); void addHitSensor(al::HitSensor *); const char* mName; // _0 int _8; float _unkC; float _10; float _14; float _18; unsigned short mMaxSensorCount; // _1C unsigned short mSensorCount; // _1E al::HitSensor** mSensors; // _20 unsigned long _28; al::SensorHitGroup* mHitGroup; // _30 bool mIsValidBySystem; // _38 bool mIsValid; // _39 al::LiveActor* mParentActor; // _40 const sead::Vector3* mFollowPos; // _48 const sead::Matrix34* mFollowMtx; // _50 }; };