#pragma once #include "al/util/StringUtil.h" #include "al/actor/ActorInitInfo.h" namespace rs { enum ItemType { COIN, COIN2D, COINBLOW, COINBLOWVERYLITTLE, COINPOPUP, COINPOPUPWITHOUTHITREACTION, COIN3, COIN5, COIN10, COIN10AUTO, COIN100, COIN5COUNT, LIFEUPITEM, LIFEUPITEMBACK, LIFEUPITEM2D, LIFEMAXUPITEM, LIFEMAXUPITEM2D, SHINE, AIRBUBBLE, DOTMARIOCAT, KURIBOMINI3, KURIBOMINI8, COINSTACKBOUND, RANDOM }; ItemType getItemType(const char *); ItemType getItemType(al::ActorInitInfo const &); }