/** * @file Material.h * @brief UI Material implementation. */ #pragma once #include "types.h" namespace nn { namespace ui2d { class AnimTransform; class BuildResultInformation; struct UserShaderInformation; class Material { public: Material(); void Initialize(); void ReserveMem(s32, s32, s32, s32, bool, s32, bool, s32, bool, bool); void SetupUserShaderConstantBufferInformation(nn::ui2d::UserShaderInformation const &); virtual ~Material(); virtual void BindAnimation(nn::ui2d::AnimTransform *); virtual void UnbindAnimation(nn::ui2d::AnimTransform *); }; }; };