/** * @file Layout.h * @brief UI Layout implementation. */ #pragma once #include "types.h" namespace nn { namespace ui2d { class AnimTransform; class Pane; class Layout { public: Layout(); virtual ~Layout(); virtual void DeleteAnimTransform(nn::ui2d::AnimTransform *); virtual void BindAnimation(nn::ui2d::AnimTransform *); virtual void UnbindAnimation(nn::ui2d::AnimTransform *); virtual void UnbindAnimation(nn::ui2d::Pane *); virtual void UnbindAllAnimation(); virtual void Animate(); virtual void UpdateAnimFrame(f32 frame); virtual void AnimateAndUpdateAnimFrame(f32 frame); static void SetAllocator(void* (*)(u64, u64, void *), void (*)(void *, void *), void *); static void AllocateMemory(u64, u64); static void AllocateMemory(u64); void FreeMemory(void *src); u64 _10; u64 _18; u64 _20; u64 _28; u64 _30; u64 _40; u64 _48; u64 _50; u64 _58; u64 _60; static void* g_pAllocateFunction; static void* g_pFreeFunction; }; }; };