#pragma once #include "al/layout/LayoutActor.h" #include "al/layout/LayoutInitInfo.h" #include "al/util/NerveUtil.h" namespace al { class WindowConfirmWait : public al::LayoutActor { public: WindowConfirmWait(char const*, char const*, al::LayoutInitInfo const&); void setTxtMessage(char16_t const*); void setTxtMessageConfirm(char16_t const*); void appear(void); bool tryEnd(void); bool tryEndForce(void); void playLoop(void); void endLoop(void); void tryPageIn(void); void tryPageOut(void); void showPaneConfirm(void); void tryConfirmDecide(void); void updateHardKey(void); void exeHide(void); void exeAppear(void); void exeKeepWait(void); void exeWait(void); void exeWaitEnd(void); void exeEnd(void); void exePageIn(void); void exePageOut(void); void exePageOutEnd(void); void exeConfirmDecide(void); al::LayoutActor *mPartsHardKey; }; } // namespace al namespace { NERVE_HEADER(WindowConfirmWait, Hide) NERVE_HEADER(WindowConfirmWait, Appear) NERVE_HEADER(WindowConfirmWait, KeepWait) NERVE_HEADER(WindowConfirmWait, Wait) NERVE_HEADER(WindowConfirmWait, WaitEnd) NERVE_HEADER(WindowConfirmWait, End) NERVE_HEADER(WindowConfirmWait, PageIn) NERVE_HEADER(WindowConfirmWait, PageOut) NERVE_HEADER(WindowConfirmWait, PageOutEnd) NERVE_HEADER(WindowConfirmWait, ConfirmDecide) } // namespace static_assert(sizeof(al::WindowConfirmWait) == 0x138, "Size of WindowConfirmWait");