/** * @file ShaderHolder.h * @brief Defines classes for shader storage. */ #pragma once #include "sead/heap.h" namespace agl { namespace detail { class ShaderHolder { public: class SingletonDisposer_ { public: virtual ~SingletonDisposer_(); static SingletonDisposer_ sStaticDisposer; }; ShaderHolder(); static agl::detail::ShaderHolder* createInstance(sead::Heap *); static void deleteInstance(); }; }; };