#ifndef SEAD_TEXTURE_H_ #define SEAD_TEXTURE_H_ #include #include namespace sead { class Texture { SEAD_RTTI_BASE(Texture) public: Texture() {} virtual ~Texture() {} virtual u32 getWidth() const = 0; virtual u32 getHeight() const = 0; }; } // namespace sead #endif // SEAD_TEXTURE_H_