/** * @file GameDataFile.h * @brief Utilitis for agl namespace. */ #pragma once #include "../types.h" #include "DrawContext.h" #include "sead/math/seadVector.h" #include "sead/math/seadMatrix.h" #include "sead/gfx/seadColor.h" namespace agl { namespace utl { class DevTools{ public: void static beginDrawImm(agl::DrawContext *,sead::Matrix34 const&,sead::Matrix44 const&); void static drawTriangleImm(agl::DrawContext*, sead::Vector3 const&, sead::Vector3 const&, sead::Vector3 const&, sead::Color4f const&); void static drawLineImm(agl::DrawContext*, sead::Vector3 const&, sead::Vector3 const&, sead::Color4f const&, float); }; }; };