/** * @file util.h * @brief Defines enumerators for texture types and formats. */ #pragma once namespace agl { enum TextureType { TYPELESS = 0, UNORM = 1, SNORM = 2, UFLOAT = 3, FLOAT = 4, SINT = 5, UINT = 6, SRGB = 7, }; enum TextureFormat { INVALID, R32_G32_B32_A32, R32_G32_B32, R16_G16_B16_A16, R5_G5_B5_A1, R32_G32, R32_G8_X24, D32_S8_X24, R32_X8_X24, X32_G8_X24, R10_G10_B10_A2, R11_G11_B10, R8_G8_B8_A8, R9_G9B9E5_SHAREDEXP, R8_G8_B8_G8, R8_G8_B8_X8, R4_G4_B4_A4, R16_G16, R32, D32, R24_G8, D24_S8, R24_X8, X24_G8, R8G8, R4_G4, R16, G8_R8_G8_B8, D16, D24, D24S8, D32S8, R8, A8, R1, B5_G6_R5, A1_B5_G5_R5, BC1, BC2, BC3, BC4, BC5, BC6, BC7, AYUV, Y410, Y416, NV12, P010, P016, YUY2, Y210, Y216, NV11, AI44, IA44, P8, A8P8, P208, V208, V408, ASTC4x4, ASTC5x4, ASTC5x5, ASTC6x5, ASTC6x6, ASTC8x5, ASTC8x6, ASTC8x8, ASTC10x5, ASTC10x6, ASTC10x8, ASTC10x10, ASTC12x10, ASTC12x12 }; enum TextureAttribute { }; enum MultiSampleType { }; };